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Right, hold your breath and lets see what the onboard graphics solution looks like when playing Metro Last Light Like with the AMD HD6670 M:LL results we dropped the Intel HD 4000 graphics settings to: Texture Filtering was set to AF4x. Next up we want to really push the hardware limits and see if Intels onboard graphic solution will run Metro Last Light. One for the Nvidia GTX 560 Ti and the other for the AMD Radeon HD 6670.
1366X768 METRO LAST LIGHT BACKGROUNDS DOWNLOAD
With DSR everything is clearer, the background, the reflection, the lighting, the helicopter, the smallest details like the trees in the background, the individual blade of grass, the over all lighting LOOK.īest way to see the differnce is to download my screenshot and flip them from one another via windows media veiwerīest way to see the differnce is to download my screenshot and flip them from one another via windows media veiwer What DSR resolution are you using? I am having blurriness issue with DSR.We have recently released a couple of benchmark analysis for Metro Last Light. Without DSR everything looks washed out, the buildings at the back look like crap, Artyom's watch is crap, the trees and reflection on the water is crap. If you still don't noctice the difference then here: my native res 1366x768 look at how crappy it looks: 2X SSAA is just too much for my weak machine and rendering it at 1600x900 then downscaling it to my monitor works like wonders.ĭSR is still SSAA the smoothness is added by Nvidia like what you have said to completely elimnate jaggies there is no visible blurriness I can see on textures at all as a matter of fact it freaking made everything wayyyyyyyyy clearer without destroying my fps unlike the built-in Metro SSAA. at 1366x768 native res DUE TO MY CRAP MONITOR trust me.everything looks like ♥♥♥♥ no matter what. What I have no idea what you are smoking but. Like setting SSAA to 0.5x and DSR to 2x? You are just wasting CPU cycles for a blurrier image.
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Plus, only DSR from the desktop's native resolution, don't try turning your desktop down and scaling DSR or SSAA higher, this will look and run worse.
1366X768 METRO LAST LIGHT BACKGROUNDS DRIVER
The game's internal SSAA also tends to run better at higher scale (there are less draw calls from the nvidia driver and the GPUs interaction with the OS Kernel), so if you have the processing power for SSAA 2x, use that over DSR.
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If you turn this setting down too much you are back to getting the image too sharp and jaggies show up. Also DSR actually uses a blurriness setting which defaults to 33% and this applies to the WHOLE SCENE, like FXAA, actually BLURRING you entire screen to remove jaggies. 引用自 Jig McGalliger:VGA tends to be garbage for games nowadays. Maybe if you want to bump your 1080 game to 1183 it might be ok at a decent blurriness rate (22-25%) however, this will NOT make your textures any sharper as their resolution is set in game, it will make the ENTIRE SCENE sharper to the point where anything in motion looks like sh!t because of all the jaggies. VGA tends to be garbage for games nowadays.
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